STEAM Fair January 26th and 27th

Innovation: noun--the introduction of something new; a new idea, method, or device.

~from Webster’s Ninth New Collegiate Dictionary


We are very excited to have our first annual STEAM Fair in January!  Students will have a choice of using the Design Thinking Process to solve a real world problem or use the Scientific Method to investigate an area of interest.   It’s time to start planning! Listed below are several project suggestions for either a design challenge or an experiment:


Use the Design Thinking Process to create your own invention:

Do you have a problem doing something? Can you think of a way to make a job easier? Does something really bug you?  Think about these questions or ask other people what they think.   “I wish I had a better way of ________.”  “My life would be easier if ______.”  Use your imagination and create an invention that will solve your problem. You may make a working model or a non-working model.


a..Working Model

You may create a Working Model, an invention that really works, and demonstrate it for a “client.”  


b.  Non-Working Model

Maybe you have a great idea, but you are not able to put it together. No problem! Make a model of your invention using legos, craft sticks, some other materials, or a drawing/sketch design. Name your invention and label the different parts. Write an explanation about how your invention would work, how it improves life, and who would use it. You will also present this to a “client.”



Take a product that has already been invented and improve it. You may make a working or non-working model. If that is too difficult, then draw a picture of it, name the invention, and label the parts. Write an explanation about how your invention would work, how it improves life, and who would use it. Look at your favorite toys or games.  How could you make them more fun or exciting?  What could you invent to make chores easier or more fun?



Create a new sport that would be fun to play. Give the sport a name. Clearly explain how the sport is played, number of players, rules, equipment needed, etc.



Design a new instrument.  Give it a name and tell how it is played.  



Be creative!  An example of an art design challenge could be “How might you design a sculpture out of materials you can find around your house?”


Or...Conduct an experiment

Things to Consider When Choosing Your Investigation

What types of things do you enjoy in science? There are three different ´┐╝categories your idea may fit into:

  • Do you find yourself wondering why or how things work? If so then you might want to

    choose Physical Science for your category. Topic examples may include things about    

matter, electricity, magnetism, sound, light, or energy.

  • Do you find yourself curious about our Earth or outer space? If so then Earth Science may be the category for you. Topic examples may include things about weather, geology (things that make up the Earth such as rocks, fossils or volcanoes), or our Sun, stars and planets. Just a reminder, a model is not an experiment, so be careful when thinking about your investigation.

  • Do you like plants, animals or are curious about why humans behave certain ways? If so then Life Science may be the category your investigation could fall under. (There are special rules anytime you work with animals. Please talk to your teacher to ensure you are following any rules).

Get Started!!

  1. If you are solving a problem, use this Design Thinking Process:

Step 1:  Empathy -- Who is the user/client?  Get information on them and find out what they need and why.


Step 2:  Define--What is the problem that needs to be solved?  How might we...


Step 3:  Ideate--Brainstorm ideas to help solve the problem.  No idea is a “bad” one!  Be creative!  


Step 4:  Prototype--Create a model of your idea that you can test.  


Step 5:  Test and Feedback--Did it work?  Did you need to go back and try again?  What did you learn from your work?


Step 6: Presentation – Creatively display the step-by-step process you used for others to view and learn from.

  1. If you are doing an investigation or experiment, use the Scientific Method:




Suggested Timeline:


Design Thinking Process

Scientific Method


Dec. 16 Decision sheet due

Dec. 16 Decision sheet due

Dec 6-16

  • Empathy

  • Define


Dec 6-16

  • Question

  • Hypothesis

Jan. 2-12

  • Ideate

  • Prototype

Jan. 2-12

  • Materials/Procedure

  • Conduct Experiment

  • Collect Data

Jan. 17-25

  • Test/Feedback

  • Create Presentation Display

Jan. 17-25

  • Analyze Data and Draw Conclusions

  • Create Presentation Display

Morning of Jan. 26th

Bring prototype and display to school

After school on Jan 27th

Bring prototype and display home

Morning of Jan. 26th

Bring experiment and display to school

After school on Jan 27th

Bring experiment and display home


Date to turn in decision sheet has been extended to December 16th.  To download the packet, click the link. Hygiene STEAM Fair packet